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Post by kazoom on Jul 13, 2005 3:49:57 GMT -5
C.L.K (GOD):BAERVAN WILDWANDERER (god of forests and mischief) ALIGNMENT: Neutral good WORSHIPERS: All good and neutral alignments (gnomes-dwarve) SYMBOL: Raccoon face DOMAINS: Good, Plant, Protection, Trickery.
After the Time of War; {During the decades-long war between the giants and Shanatar’s forces, the great Warlord Mir of Coramshan marched out of Keltar and cut a bloody swath across southern Shanatar. By -5360 DR, the territory west of the Darthiir Wood and south of the Wurlur (now the River Ith) was conquered and garrisoned by the humans. While border wars were fought for centuries over this area, the First Kingdom of Mir never gave up any territory to the dwarves, whether attacks came from above or below.}
*quote knightmare* While the locations of their ancient homes (and doorways to) may be lost to time and memory, the idea and the legend have not been... Some very minor remnants still exist, mostly in the form of surface bridges still in use by travelers today (though odds are most don't realize they are walking on a many millenia-old bridge). The occasional ruins have also been uncovered.
A company was created to go and explore south Port Kir area, to discover the dwarven lost kingdom build along time ago for Shanatar...
If u are interested in joining this guild and looking to know more about it pls private message: Kazoom for more info or send me a picture screen of ur character bio . this guild accept only Dwarve (neutral-lawful-chaotic(good))
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