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Post by Ima Dufus on Jul 9, 2004 1:13:02 GMT -5
Since we seam to be posting screenshots at the moment... These are a few shots of some areas to show how using even a few placeables (mostly from the CEP) can add some colour and "uniqueness" to an area. Our adventurer cools his feet after a long days travel. Notice the hills skybox in the distance. Looking down the promenade towards Temple Square. Note the use of "combination" placeables (like the statue on top of the arch). Temple square itself, looking towards the promenade. Interior shot of the temple itself. Note the funky helmet on the priest on the right. Another view of the temple. Our adventurer prepares to enter a player portal. Again just a combination of a few placeables. Our adventurer visits his old orphanage. Loking down with nostalgia on his old dojo. Night shot of the front of the orphanage. Some locals harass the militia. This was my attempt at a "spartan" type uniform. Note the greek robes on the two commoners at the front and the feathered hat robe on the woman at the back. Here are a couple of shots showing the great city retexture I will probably be using for most of Darromar. Note that this uses a combined city/forest/rural tileset (but it has issues unfortunately, still looking for a good one). I will probably include some of these areas in the next module release, just to demo a few systems and such. They do look a lot better "in motion".
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