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Post by Gromph on Oct 31, 2005 12:47:41 GMT -5
Found an awesome item today called a Dimension Door Spawner in Hack and Slash, use a couple of them and used them to travel around really quick just one question.
When I logged off and came back on later they were still there. Couldn't this possibly be a bad idea when we go public and like 10 chars have this item, and there are like 50 Dimensions Doors in Mosstone that never go away? Could also be bad for new players that think they go to places they would like to see, only to be teleported to lvl 4 hack n slash?
Just a thought that popped in my head, but I will still use them, awesome way of not having to sit through 4 load screens to go somewhere.
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Post by Knightmare on Oct 31, 2005 17:47:14 GMT -5
Items such as these will probablly be taken out of random loot and stores. They will be reserved for "quest reward" items. Ima will have to comment for himself about making them disappear.
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Post by Ima Dufus on Nov 1, 2005 0:30:03 GMT -5
I was wondering when someone would get around to trying one of them out.
Yes it is a very bad idea, and I will be removing them from the game probably completely before the launch. The main reason I haven't yet is because my play group uses them all the time. I will probably have to think of some replacement system, as having to walk everywhere on foot becomes quite tedious. Probably something like a personal teleporter that you can store half a dozen locations in, but restricted to not work during combat or something. Does anyone else have any thoughts on this?
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Post by Gromph on Nov 1, 2005 3:24:47 GMT -5
Teleporter sounds good, perhaps you could only allow it when you are able to sleep? Is there some type of method that can return if you are able to sleep? I think that would work, but just giving my two cents.
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Post by Dolomel on Nov 1, 2005 8:13:11 GMT -5
Teleporter Idea is nice... I suggest it is ''foundable'' by pretty high levels and could only be used twice per day and couldn't be used in combat.
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Post by Sammi on Nov 3, 2005 21:11:46 GMT -5
I do think that some locations shouldn't be so easily accessable, like places too deep under ground or too high in the are or too far away from something (maybe there are local tower-like things that allow people to teleport into that region) or places which are magically warded. If there is teleportation, there should be a way to foil it. And I agree with Dolomel about its restrictions. No wanton teleporting and only people who have earned it (item level restrictions in addition to only being findable at high levels?) could have it. And not being able to be used in combat works too. I sooo cheated all the way through the OC by using the Stone of Recall as soon as both my familiar and henchman died.
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Post by BenAthar on Nov 4, 2005 22:45:21 GMT -5
I was online the other night(i think on wed. or Thurs.) and As I was walking around waiting for a sword to be made when I reach lvl 2, i notice some doors. Naturally I went through one. Mind you it was one that as soon as I wen through it I was attacked by trolls. I had entered the Murann core. Well at least I was able to get a few good hits in the troll before I was whisked away to limbo. ( devil is not very talkative these days!!!!) I thought about going into another one, but thought better of it. I am so used to using the Recall stone. So much easier to get to the good stores (care of a good dwarf and an anvil!) I am also sort of upset about not having to pause, but will get used to that aspect of it. Would like to have load screens load faster, but can be a connection issue more than anything. As for(insert long winded joke here_____ ) being able to use the doors, I would imagine either it being an item to use to jump from one place to another and can be moved(the starting point that is) I think a PS2 game had something like that(I want to say Final Fantasy7 or something like that) It would at least have to deal with an ability score or a certain level, like that has been mentioned before. I wished that I was of higher level to play around w/ the doors, but maybe later. IMHO everyone needs to venture all over the PW and try to find certain bugs, At least the main obvious ones that is, and try to correct them before we go live. That way we can smooth out further the rough edges. I know that it is a short time, but it might be worth it. Keep the bug reporting current, so as to make the PW better. Other than that keep up the good work team! ( and admins! ;D ) I like what I have played so far.
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Post by Ima Dufus on Nov 5, 2005 1:37:22 GMT -5
Some good suggestions for the teleport item above, and I will take them all into consideration, so thanks.
But I think you might all be missing one of the main uses of the dimension doors. We mainly use them to get around town a lot quicker. For example, we have a ring of them set up to each of the good stores, so we can do a quick run through them all. Basicallly having to walk through town to get to the stores gets pretty old after awhile (particularly with the area load times).
So one thing I am contemplating doing is adding a "Jump to store" option on the More Actions item that gives you a list of all the stores (or whatever we deem to be points of interest) for the current zone (town), and selecting one will jump you directly there. That would achieve the same result even better.
On the other hand it means that people pretty much won't walk through town ever (or hardly ever), instead just jumping everywhere. I'm not sure this is a good thing, which is why I am hesitant to implement it.
What does everyone think?
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Post by Knightmare on Nov 5, 2005 1:45:20 GMT -5
On the other hand it means that people pretty much won't walk through town ever (or hardly ever), instead just jumping everywhere. I'm not sure this is a good thing, which is why I am hesitant to implement it. What does everyone think? I agree with this point. I know that at least for myself, and many others, the main times I run into another player is when I'm heading from this store to that one. I think that walking through the towns is a good thing as far as "community" goes.
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Post by Xaos on Nov 5, 2005 10:10:34 GMT -5
On the other hand it means that people pretty much won't walk through town ever (or hardly ever), instead just jumping everywhere. I'm not sure this is a good thing, which is why I am hesitant to implement it. What does everyone think? I agree with this point. I know that at least for myself, and many others, the main times I run into another player is when I'm heading from this store to that one. I think that walking through the towns is a good thing as far as "community" goes. I second that. You know my spiel on the whole idea of 'realism'... I would rather the world seem realistic rather than convenient.
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Post by Elmarand on Nov 5, 2005 14:58:20 GMT -5
I like the idea of dimension doors, the only problem being like what Ima and Knightmare said, its going to interrupt the community, keep the higher levels (if its only accessable by higher levels) away from talking with the lower levels.
I like the idea of just allowing them to teleport into town - some tower or something - which would still force the PC out into town to meet others. Not directly porting into a shop.
This reminds me. The Animal Companion of a Ranger is kinda weird. This is probably not the right topic for it, but I'll mention it anyway. You can select the quick-summon button whenever you like and your companion will take a trip through whatever dimension it comes from and come back next to you fully healed. Don't know whether this is meant to happen or not, or whether it happens in the actual game, I just found it rather odd.
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Post by BenAthar on Nov 5, 2005 21:56:27 GMT -5
Knightmare brought up a good point. By walking "to and from one store to another"(not exact quote) he meets other players online. Once the PW goes live and there are several people online. Then the interaction between the 2 will be more prominent. If the law of averages works out right then expect at least 10-20 people online at any given time. Mostly to just check it all out. So you have to think about that aspect of not using the doors.
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Post by Ima Dufus on Nov 7, 2005 0:09:16 GMT -5
I'm not sure entirely what you are describing here (will do some checking tonight).
If you mean you can click on the standard feat icon to "re-summon" your already existing companion, then that is bad and I will fix it. I think this is what you mean, and it looks like the script does indeed allow this (but it should be trivial to fix it).
Thanks for the bug report, I will look into it.
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Post by Knightmare on Nov 7, 2005 0:12:45 GMT -5
I may be wrong, but I think he's referring to the unlimited summons/day. You can essentially use this to fully heal your companion. Just summon them again and they reappear fully healed up.
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Post by Ima Dufus on Nov 7, 2005 0:51:57 GMT -5
That is intended behaviour. Basically if the companion is injured when you unsummon them, then there is a chance (equal to the percentage they are damaged) that they will not be summonable again for awhile (3 or 4 hours from memory). So sometimes they should re-appear fully healed, and sometimes they will be banished for awhile, it is a risk you take.
However, if this whole process is being avoided by the use of the standard feat icon (rather than the animal prod), then I need to fix it.
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